Hayden Hewitt, the founder of LiveLeak, wrote a blog post saying goodbye to the site’s community. Some of the faithful fans had to look for a LiveLeak alternative. Visitors to the LiveLeak website were redirected to ItemFix. Although the site founder did not give any details, it is possible that the site hosted a lot of violence and gore inappropriate for mainstream websites. LiveLeak was closed down on May 7, 2021, after fifteen years. Although the rules are not simple, this website offers excellent services. This website accepts graphics-based media, provided it contains sufficient factual background information. Illegal media is also not allowed to be published on this platform. This platform is not permitted to publish violent or adult material. Although it is free to use, there are certain requirements that users must follow. LiveLeak is a storage and organizing website that will help you organize your stuff. LiveLeak is an internet media platform that redefines the web. Here are 12 top sites like LiveLeak to give you the same fun.ġ2 Best Sites Like BestGore to Watch Shocking Videos What Is LiveLeak? Many other platforms offer similar services. LiveLeak is not the only platform that offers such services. What’s more? You can also access the platform to get the latest insights on significant events regarding world issues, politics, and much more. LiveLeak is the perfect platform for you to constantly view videos, news, and other entertaining content. It won’t be wrong to say that the platform’s operation was a hit with everyone. These things have redefined video streaming and taken it to another level. One of the most successful worlds has been Second Life.LiveLeak is like any other video-sharing platform but what makes it different from the rest of the online video hosting sites is its policy of free speech and the system of not censoring uploaded videos. Since my days at the Palace, a variety of other avatar worlds have come and, in some cases, gone. No doubt, many of the observations here still hold true for many Palace sites, and for cyberpsychology in general. These articles therefore serve as a window into, and a psychological record of, the early days at Palace. Since leaving the community, I expanded my research to other cyberpsychology topics, while Palace evolved in its own new directions. In fact, my career as a cyberpsychologist began in this Palace study, with my very first article focusing on the members' "addiction" to Palace life. This "Life at the Palace" is a subsection of my online hypertext book The Psychology of Cyberspace. What follows is an outline of my research. At that time, this was a new dimension to social interaction on the Internet, and certainly a predictor of the online multimedia experiences that have appeared since Mansion first opened. What makes the Palace environment so fascinating is its highly visual and spatial qualities. My research at Mansion consisted of an intensive case study of the psychological and social dynamics of this new online community. My social science research at the Palace began in 1995, shortly after the opening of the first and original Palace site known as Main Mansion, or simply "Main" or "Mansion." It consisted of approximately 30 rooms - including a bar, a game room, bedrooms, a study, a beach, a moor, and several surrealistic locales, such as the orbit of an alien planet and an underground space that looks like Hades. Users talk with each other via typed text that appears in balloons that pop out from the avatar's head, similar to characters in comic strips. These icons, called "avatars" or "props" can be changed at will. A unique feature of Palace is the ability to create icons to represent oneself. Users can move freely within and between the rooms. Some even may be considered "art."Īny given Palace site consists of various interlinked rooms. Currently, there are many Palace sites located across the Internet, varying widely in technical and artistic sophistication as well as graphical themes (e.g., a futuristic Cybertown, a haunted house, Japan, Star Trek, etc.). Palace is a much more open-ended environment with no specific purpose other than socializing and, for many users, experimenting with one's online identity. It is an excellent example of the trend toward graphical, interactive domains on the Internet, sometimes referred to as "habitats," "GMUKS" (Graphical Multi-user Konversation), or, "multimedia chat." More recent programs (e.g., Everquest, SimsOnline) usually involve a game of some kind, including specific rules, social roles, and objectives. The Palace is one of the original client/server programs that creates a highly visual, spatial, and auditory chat environment.
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